enable f16; fn frexp_3dd21e() { var arg_0 = vec4(f16()); var res = frexp(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { frexp_3dd21e(); return vec4(); } @fragment fn fragment_main() { frexp_3dd21e(); } @compute @workgroup_size(1) fn compute_main() { frexp_3dd21e(); }