// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_D3D12_SHADERMODULED3D12_H_ #define DAWNNATIVE_D3D12_SHADERMODULED3D12_H_ #include "dawn_native/PersistentCache.h" #include "dawn_native/ShaderModule.h" #include "dawn_native/d3d12/d3d12_platform.h" namespace dawn_native { namespace d3d12 { class Device; class PipelineLayout; // Manages a ref to one of the various representations of shader blobs. struct CompiledShader { ScopedCachedBlob cachedShader; ComPtr compiledFXCShader; ComPtr compiledDXCShader; D3D12_SHADER_BYTECODE GetD3D12ShaderBytecode() const; }; class ShaderModule final : public ShaderModuleBase { public: static ResultOrError Create(Device* device, const ShaderModuleDescriptor* descriptor, ShaderModuleParseResult* parseResult); ResultOrError Compile(const char* entryPointName, SingleShaderStage stage, PipelineLayout* layout, uint32_t compileFlags); private: ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor); ~ShaderModule() override = default; MaybeError Initialize(ShaderModuleParseResult* parseResult); ResultOrError TranslateToHLSLWithTint( const char* entryPointName, SingleShaderStage stage, PipelineLayout* layout, std::string* remappedEntryPointName) const; ResultOrError TranslateToHLSLWithSPIRVCross(const char* entryPointName, SingleShaderStage stage, PipelineLayout* layout) const; ResultOrError CreateHLSLKey(const char* entryPointName, SingleShaderStage stage, const std::string& hlslSource, uint32_t compileFlags) const; ResultOrError GetDXCompilerVersion() const; uint64_t GetD3DCompilerVersion() const; #ifdef DAWN_ENABLE_WGSL std::unique_ptr mTintModule; #endif }; }} // namespace dawn_native::d3d12 #endif // DAWNNATIVE_D3D12_SHADERMODULED3D12_H_