#version 310 es precision mediump float; struct UBO { int dynamic_idx; }; layout(binding = 0) uniform UBO_1 { int dynamic_idx; } ubo; struct Result { int tint_symbol; }; layout(binding = 2) buffer Result_1 { int tint_symbol; } result; struct SSBO { int data[4]; }; layout(binding = 1) buffer SSBO_1 { int data[4]; } ssbo; void f() { ssbo.data[ubo.dynamic_idx] = 1; result.tint_symbol = ssbo.data[3]; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { f(); return; }