enable f16; fn clamp_553ffb() { var res : f16 = clamp(1.0h, 1.0h, 1.0h); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : f16; @vertex fn vertex_main() -> @builtin(position) vec4 { clamp_553ffb(); return vec4(); } @fragment fn fragment_main() { clamp_553ffb(); } @compute @workgroup_size(1) fn compute_main() { clamp_553ffb(); }