@group(1) @binding(0) var arg_0 : texture_depth_2d_array; fn textureLoad_04b911() { var res : f32 = textureLoad(arg_0, vec2(1u), 1i, 1u); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : f32; @vertex fn vertex_main() -> @builtin(position) vec4 { textureLoad_04b911(); return vec4(); } @fragment fn fragment_main() { textureLoad_04b911(); } @compute @workgroup_size(1) fn compute_main() { textureLoad_04b911(); }