@group(1) @binding(0) var arg_0 : texture_2d; @group(1) @binding(1) var arg_1 : sampler; fn textureSampleBias_a161cf() { var res : vec4 = textureSampleBias(arg_0, arg_1, vec2(1.0f), 1.0f, vec2(1i)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @fragment fn fragment_main() { textureSampleBias_a161cf(); }