int4 tint_clamp(int4 e, int4 low, int4 high) { return min(max(e, low), high); } RWByteAddressBuffer prevent_dce : register(u0, space2); void clamp_1a32e3() { int4 arg_0 = (1).xxxx; int4 arg_1 = (1).xxxx; int4 arg_2 = (1).xxxx; int4 res = tint_clamp(arg_0, arg_1, arg_2); prevent_dce.Store4(0u, asuint(res)); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { clamp_1a32e3(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { clamp_1a32e3(); return; } [numthreads(1, 1, 1)] void compute_main() { clamp_1a32e3(); return; }