fn floor_66f154() { var arg_0 = 1.5f; var res : f32 = floor(arg_0); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : f32; @vertex fn vertex_main() -> @builtin(position) vec4 { floor_66f154(); return vec4(); } @fragment fn fragment_main() { floor_66f154(); } @compute @workgroup_size(1) fn compute_main() { floor_66f154(); }