enable f16; fn inverseSqrt_b85ebd() { var arg_0 = vec3(1.0h); var res : vec3 = inverseSqrt(arg_0); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec3; @vertex fn vertex_main() -> @builtin(position) vec4 { inverseSqrt_b85ebd(); return vec4(); } @fragment fn fragment_main() { inverseSqrt_b85ebd(); } @compute @workgroup_size(1) fn compute_main() { inverseSqrt_b85ebd(); }