fn max_a1b196() { const arg_0 = vec3(1.0); const arg_1 = vec3(1.0); var res = max(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { max_a1b196(); return vec4(); } @fragment fn fragment_main() { max_a1b196(); } @compute @workgroup_size(1) fn compute_main() { max_a1b196(); }