enable f16; fn tanh_e8efb3() { var arg_0 = vec4(1.0h); var res : vec4 = tanh(arg_0); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { tanh_e8efb3(); return vec4(); } @fragment fn fragment_main() { tanh_e8efb3(); } @compute @workgroup_size(1) fn compute_main() { tanh_e8efb3(); }