@group(1) @binding(0) var arg_0 : texture_depth_2d_array; fn textureLoad_b6ba5d() { var arg_1 = vec2(1u); var arg_2 = 1i; var arg_3 = 1i; var res : f32 = textureLoad(arg_0, arg_1, arg_2, arg_3); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : f32; @vertex fn vertex_main() -> @builtin(position) vec4 { textureLoad_b6ba5d(); return vec4(); } @fragment fn fragment_main() { textureLoad_b6ba5d(); } @compute @workgroup_size(1) fn compute_main() { textureLoad_b6ba5d(); }