#version 310 es precision mediump float; uniform highp sampler2D arg_0_arg_1; void textureSample_7c3baa() { vec4 res = textureOffset(arg_0_arg_1, vec2(0.0f, 0.0f), ivec2(0, 0)); } void fragment_main() { textureSample_7c3baa(); } void main() { fragment_main(); return; }