struct buf0 { injectionSwitch : vec2; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_5 : buf0; fn main_1() { var GLF_live12c5 : bool; x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); loop { let x_31 : f32 = x_5.injectionSwitch.y; if ((x_31 < 0.0)) { GLF_live12c5 = false; let x_35 : bool = GLF_live12c5; if (x_35) { continue; } else { continue; } continue; } break; continuing { if (false) { } else { break; } } } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }