type Arr = [[stride(16)]] array; struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; struct buf1 { x_GLF_uniform_int_values : Arr_1; }; var x_GLF_global_loop_count : i32; [[group(0), binding(0)]] var x_7 : buf0; [[group(0), binding(1)]] var x_10 : buf1; var x_GLF_color : vec4; fn main_1() { var f : f32; var i : i32; var i_1 : i32; var i_2 : i32; var i_3 : i32; var i_4 : i32; var i_5 : i32; var i_6 : i32; var i_7 : i32; var i_8 : i32; var i_9 : i32; var i_10 : i32; var i_11 : i32; var i_12 : i32; var i_13 : i32; var i_14 : i32; var sum : f32; var r : i32; x_GLF_global_loop_count = 0; let x_53 : f32 = x_7.x_GLF_uniform_float_values[1]; f = x_53; let x_55 : i32 = x_10.x_GLF_uniform_int_values[1]; i = x_55; loop { let x_60 : i32 = i; let x_62 : i32 = x_10.x_GLF_uniform_int_values[0]; if ((x_60 < x_62)) { } else { break; } let x_66 : i32 = x_10.x_GLF_uniform_int_values[1]; i_1 = x_66; loop { let x_71 : i32 = i_1; let x_73 : i32 = x_10.x_GLF_uniform_int_values[0]; if ((x_71 < x_73)) { } else { break; } let x_77 : i32 = x_10.x_GLF_uniform_int_values[1]; i_2 = x_77; loop { let x_82 : i32 = i_2; let x_84 : i32 = x_10.x_GLF_uniform_int_values[0]; if ((x_82 < x_84)) { } else { break; } let x_88 : i32 = x_10.x_GLF_uniform_int_values[1]; i_3 = x_88; loop { let x_93 : i32 = i_3; let x_95 : i32 = x_10.x_GLF_uniform_int_values[0]; if ((x_93 < x_95)) { } else { break; } let x_99 : i32 = x_10.x_GLF_uniform_int_values[1]; i_4 = x_99; loop { let x_104 : i32 = i_4; let x_106 : i32 = x_10.x_GLF_uniform_int_values[0]; if ((x_104 < x_106)) { } else { break; } let x_110 : i32 = x_10.x_GLF_uniform_int_values[1]; i_5 = x_110; loop { let x_115 : i32 = i_5; let x_117 : i32 = x_10.x_GLF_uniform_int_values[0]; if ((x_115 < x_117)) { } else { break; } let x_121 : i32 = x_10.x_GLF_uniform_int_values[1]; i_6 = x_121; loop { let x_126 : i32 = i_6; let x_128 : i32 = x_10.x_GLF_uniform_int_values[0]; if ((x_126 < x_128)) { } else { break; } let x_132 : i32 = x_10.x_GLF_uniform_int_values[1]; i_7 = x_132; loop { let x_137 : i32 = i_7; let x_139 : i32 = x_10.x_GLF_uniform_int_values[0]; if ((x_137 < x_139)) { } else { break; } let x_143 : i32 = x_10.x_GLF_uniform_int_values[1]; i_8 = x_143; loop { let x_148 : i32 = i_8; let x_150 : i32 = x_10.x_GLF_uniform_int_values[0]; if ((x_148 < x_150)) { } else { break; } let x_154 : i32 = x_10.x_GLF_uniform_int_values[1]; i_9 = x_154; loop { let x_159 : i32 = i_9; let x_161 : i32 = x_10.x_GLF_uniform_int_values[0]; if ((x_159 < x_161)) { } else { break; } let x_165 : i32 = x_10.x_GLF_uniform_int_values[1]; i_10 = x_165; loop { let x_170 : i32 = i_10; let x_172 : i32 = x_10.x_GLF_uniform_int_values[0]; if ((x_170 < x_172)) { } else { break; } let x_176 : i32 = x_10.x_GLF_uniform_int_values[1]; i_11 = x_176; loop { let x_181 : i32 = i_11; let x_183 : i32 = x_10.x_GLF_uniform_int_values[2]; if ((x_181 < x_183)) { } else { break; } let x_187 : i32 = x_10.x_GLF_uniform_int_values[1]; i_12 = x_187; loop { let x_192 : i32 = i_12; let x_194 : i32 = x_10.x_GLF_uniform_int_values[0]; if ((x_192 < x_194)) { } else { break; } let x_198 : i32 = x_10.x_GLF_uniform_int_values[1]; i_13 = x_198; loop { let x_203 : i32 = i_13; let x_205 : i32 = x_10.x_GLF_uniform_int_values[0]; if ((x_203 < x_205)) { } else { break; } let x_209 : i32 = x_10.x_GLF_uniform_int_values[1]; i_14 = x_209; loop { let x_214 : i32 = i_14; let x_216 : i32 = x_10.x_GLF_uniform_int_values[2]; if ((x_214 < x_216)) { } else { break; } loop { let x_223 : i32 = x_GLF_global_loop_count; x_GLF_global_loop_count = (x_223 + 1); continuing { let x_225 : i32 = x_GLF_global_loop_count; let x_227 : i32 = x_10.x_GLF_uniform_int_values[3]; if ((x_225 < (100 - x_227))) { } else { break; } } } let x_231 : f32 = x_7.x_GLF_uniform_float_values[0]; let x_232 : f32 = f; f = (x_232 + x_231); continuing { let x_234 : i32 = i_14; i_14 = (x_234 + 1); } } continuing { let x_236 : i32 = i_13; i_13 = (x_236 + 1); } } continuing { let x_238 : i32 = i_12; i_12 = (x_238 + 1); } } continuing { let x_240 : i32 = i_11; i_11 = (x_240 + 1); } } continuing { let x_242 : i32 = i_10; i_10 = (x_242 + 1); } } continuing { let x_244 : i32 = i_9; i_9 = (x_244 + 1); } } continuing { let x_246 : i32 = i_8; i_8 = (x_246 + 1); } } continuing { let x_248 : i32 = i_7; i_7 = (x_248 + 1); } } continuing { let x_250 : i32 = i_6; i_6 = (x_250 + 1); } } continuing { let x_252 : i32 = i_5; i_5 = (x_252 + 1); } } continuing { let x_254 : i32 = i_4; i_4 = (x_254 + 1); } } continuing { let x_256 : i32 = i_3; i_3 = (x_256 + 1); } } continuing { let x_258 : i32 = i_2; i_2 = (x_258 + 1); } } continuing { let x_260 : i32 = i_1; i_1 = (x_260 + 1); } } continuing { let x_262 : i32 = i; i = (x_262 + 1); } } let x_265 : f32 = x_7.x_GLF_uniform_float_values[1]; sum = x_265; let x_267 : i32 = x_10.x_GLF_uniform_int_values[1]; r = x_267; loop { let x_272 : i32 = x_GLF_global_loop_count; if ((x_272 < 100)) { } else { break; } let x_275 : i32 = x_GLF_global_loop_count; x_GLF_global_loop_count = (x_275 + 1); let x_277 : f32 = f; let x_278 : f32 = sum; sum = (x_278 + x_277); continuing { let x_280 : i32 = r; r = (x_280 + 1); } } let x_282 : f32 = sum; let x_284 : f32 = x_7.x_GLF_uniform_float_values[2]; if ((x_282 == x_284)) { let x_290 : i32 = x_10.x_GLF_uniform_int_values[0]; let x_293 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_296 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_299 : i32 = x_10.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_290), f32(x_293), f32(x_296), f32(x_299)); } else { let x_303 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_304 : f32 = f32(x_303); x_GLF_color = vec4(x_304, x_304, x_304, x_304); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }