type Arr = [[stride(16)]] array; struct buf1 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; struct buf0 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(1)]] var x_6 : buf1; [[group(0), binding(0)]] var x_9 : buf0; var x_GLF_color : vec4; fn main_1() { var A : array; var i : i32; var j : i32; var x_101 : bool; var x_102_phi : bool; let x_39 : f32 = x_6.x_GLF_uniform_float_values[1]; A[0] = x_39; let x_42 : f32 = x_6.x_GLF_uniform_float_values[1]; A[1] = x_42; let x_45 : i32 = x_9.x_GLF_uniform_int_values[0]; i = x_45; loop { let x_50 : i32 = i; let x_52 : i32 = x_9.x_GLF_uniform_int_values[3]; if ((x_50 < x_52)) { } else { break; } let x_56 : i32 = x_9.x_GLF_uniform_int_values[0]; j = x_56; loop { let x_61 : i32 = j; let x_63 : i32 = x_9.x_GLF_uniform_int_values[2]; if ((x_61 < x_63)) { } else { break; } let x_66 : i32 = j; switch(x_66) { case 1: { let x_78 : i32 = i; let x_80 : f32 = x_6.x_GLF_uniform_float_values[0]; A[x_78] = x_80; } case 0: { let x_70 : i32 = i; if ((-2147483648 < x_70)) { continue; } let x_74 : i32 = i; let x_76 : f32 = x_6.x_GLF_uniform_float_values[2]; A[x_74] = x_76; } default: { } } continuing { let x_82 : i32 = j; j = (x_82 + 1); } } continuing { let x_84 : i32 = i; i = (x_84 + 1); } } let x_87 : i32 = x_9.x_GLF_uniform_int_values[0]; let x_89 : f32 = A[x_87]; let x_91 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_92 : bool = (x_89 == x_91); x_102_phi = x_92; if (x_92) { let x_96 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_98 : f32 = A[x_96]; let x_100 : f32 = x_6.x_GLF_uniform_float_values[0]; x_101 = (x_98 == x_100); x_102_phi = x_101; } let x_102 : bool = x_102_phi; if (x_102) { let x_107 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_110 : i32 = x_9.x_GLF_uniform_int_values[0]; let x_113 : i32 = x_9.x_GLF_uniform_int_values[0]; let x_116 : i32 = x_9.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_107), f32(x_110), f32(x_113), f32(x_116)); } else { let x_120 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_121 : f32 = f32(x_120); x_GLF_color = vec4(x_121, x_121, x_121, x_121); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }