struct FragmentOutputs { float frag_depth; uint sample_mask; }; struct tint_symbol { float frag_depth : SV_Depth; uint sample_mask : SV_Coverage; }; tint_symbol main() { const FragmentOutputs tint_symbol_1 = {1.0f, 1u}; const tint_symbol tint_symbol_2 = {tint_symbol_1.frag_depth, tint_symbol_1.sample_mask}; return tint_symbol_2; }