#version 310 es struct frexp_result { float sig; int exp; }; frexp_result tint_frexp(float param_0) { frexp_result result; result.sig = frexp(param_0, result.exp); return result; } void frexp_eabd40() { float arg_0 = 1.0f; frexp_result res = tint_frexp(arg_0); } vec4 vertex_main() { frexp_eabd40(); return vec4(0.0f); } void main() { gl_PointSize = 1.0; vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } #version 310 es precision mediump float; struct frexp_result { float sig; int exp; }; frexp_result tint_frexp(float param_0) { frexp_result result; result.sig = frexp(param_0, result.exp); return result; } void frexp_eabd40() { float arg_0 = 1.0f; frexp_result res = tint_frexp(arg_0); } void fragment_main() { frexp_eabd40(); } void main() { fragment_main(); return; } #version 310 es struct frexp_result { float sig; int exp; }; frexp_result tint_frexp(float param_0) { frexp_result result; result.sig = frexp(param_0, result.exp); return result; } void frexp_eabd40() { float arg_0 = 1.0f; frexp_result res = tint_frexp(arg_0); } void compute_main() { frexp_eabd40(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; }