#include using namespace metal; void max_0c0aae() { uint arg_0 = 1u; uint arg_1 = 1u; uint res = max(arg_0, arg_1); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { max_0c0aae(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { max_0c0aae(); return; } kernel void compute_main() { max_0c0aae(); return; }