struct modf_result { float fract; float whole; }; modf_result tint_modf(float param_0) { float whole; float fract = modf(param_0, whole); modf_result result = {fract, whole}; return result; } void modf_180fed() { modf_result res = tint_modf(1.0f); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { modf_180fed(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { modf_180fed(); return; } [numthreads(1, 1, 1)] void compute_main() { modf_180fed(); return; }