struct tint_symbol_1 { uint VertexIndex : SV_VertexID; }; struct tint_symbol_2 { float4 value : SV_Position; }; float4 main_inner(uint VertexIndex) { return float4(0.0f, 0.0f, 0.0f, 1.0f); } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 inner_result = main_inner(tint_symbol.VertexIndex); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.value = inner_result; return wrapper_result; }