@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d; var tint_symbol_1 : vec4f = vec4f(); fn textureNumSamples_a3c8a0() { var res : i32 = 0i; let x_16 : i32 = i32(textureNumSamples(arg_0)); res = x_16; return; } fn tint_symbol_2(tint_symbol : vec4f) { tint_symbol_1 = tint_symbol; return; } fn vertex_main_1() { textureNumSamples_a3c8a0(); tint_symbol_2(vec4f()); return; } struct vertex_main_out { @builtin(position) tint_symbol_1_1 : vec4f, } @vertex fn vertex_main() -> vertex_main_out { vertex_main_1(); return vertex_main_out(tint_symbol_1); } fn fragment_main_1() { textureNumSamples_a3c8a0(); return; } @fragment fn fragment_main() { fragment_main_1(); } fn compute_main_1() { textureNumSamples_a3c8a0(); return; } @compute @workgroup_size(1i, 1i, 1i) fn compute_main() { compute_main_1(); }