#include using namespace metal; #if __METAL_VERSION__ >= 210 #define TINT_INVARIANT @invariant #else #define TINT_INVARIANT #endif struct tint_symbol_1 { float4 value [[position]] TINT_INVARIANT; }; float4 tint_symbol_inner() { return float4(0.0f); } vertex tint_symbol_1 tint_symbol() { float4 const inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; }