struct strided_arr { @size(16) el : f32, } alias Arr = array; struct buf0 { x_GLF_uniform_float_values : Arr, } struct strided_arr_1 { @size(16) el : i32, } alias Arr_1 = array; struct buf1 { x_GLF_uniform_int_values : Arr_1, } @group(0) @binding(0) var x_6 : buf0; @group(0) @binding(1) var x_9 : buf1; var x_GLF_color : vec4; fn main_1() { var f : f32; var i : i32; var a : f32; let x_37 : f32 = x_6.x_GLF_uniform_float_values[1].el; f = x_37; let x_39 : i32 = x_9.x_GLF_uniform_int_values[1].el; i = x_39; loop { let x_44 : i32 = i; let x_46 : i32 = x_9.x_GLF_uniform_int_values[0].el; if ((x_44 > x_46)) { } else { break; } let x_49 : i32 = i; a = (1.0 - max(1.0, f32(x_49))); let x_53 : f32 = a; f = min(max(x_53, 0.0), 0.0); continuing { let x_56 : i32 = i; i = (x_56 - 1); } } let x_58 : f32 = f; let x_60 : f32 = x_6.x_GLF_uniform_float_values[0].el; if ((x_58 == x_60)) { let x_66 : i32 = x_9.x_GLF_uniform_int_values[2].el; let x_68 : f32 = f; let x_70 : i32 = x_9.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_66), x_68, f32(x_70), 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }