struct strided_arr { @size(16) el : i32, } alias Arr = array; struct buf1 { x_GLF_uniform_int_values : Arr, } struct strided_arr_1 { @size(16) el : f32, } alias Arr_1 = array; struct buf0 { x_GLF_uniform_float_values : Arr_1, } @group(0) @binding(1) var x_7 : buf1; var gl_FragCoord : vec4; @group(0) @binding(0) var x_11 : buf0; var x_GLF_color : vec4; fn main_1() { var i : i32; var arr : array; var a : i32; let x_40 : i32 = x_7.x_GLF_uniform_int_values[0].el; i = x_40; loop { let x_45 : i32 = i; let x_47 : i32 = x_7.x_GLF_uniform_int_values[2].el; if ((x_45 < x_47)) { } else { break; } let x_50 : i32 = i; let x_52 : i32 = x_7.x_GLF_uniform_int_values[0].el; arr[x_50] = x_52; continuing { let x_54 : i32 = i; i = (x_54 + 1); } } a = -1; let x_57 : f32 = gl_FragCoord.y; let x_59 : f32 = x_11.x_GLF_uniform_float_values[0].el; if (!((x_57 < x_59))) { let x_64 : i32 = a; let x_65 : i32 = (x_64 + 1); a = x_65; let x_67 : i32 = x_7.x_GLF_uniform_int_values[1].el; arr[x_65] = x_67; } let x_69 : i32 = a; let x_70 : i32 = (x_69 + 1); a = x_70; let x_72 : i32 = x_7.x_GLF_uniform_int_values[2].el; arr[x_70] = x_72; let x_75 : i32 = x_7.x_GLF_uniform_int_values[0].el; let x_77 : i32 = arr[x_75]; let x_79 : i32 = x_7.x_GLF_uniform_int_values[1].el; if ((x_77 == x_79)) { let x_84 : i32 = a; let x_87 : i32 = x_7.x_GLF_uniform_int_values[0].el; let x_90 : i32 = x_7.x_GLF_uniform_int_values[0].el; let x_92 : i32 = a; x_GLF_color = vec4(f32(x_84), f32(x_87), f32(x_90), f32(x_92)); } else { let x_96 : i32 = x_7.x_GLF_uniform_int_values[0].el; let x_97 : f32 = f32(x_96); x_GLF_color = vec4(x_97, x_97, x_97, x_97); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }