struct strided_arr { @size(16) el : f32, } alias Arr = array; struct buf0 { x_GLF_uniform_float_values : Arr, } struct strided_arr_1 { @size(16) el : i32, } alias Arr_1 = array; struct buf1 { x_GLF_uniform_int_values : Arr_1, } @group(0) @binding(0) var x_6 : buf0; @group(0) @binding(1) var x_9 : buf1; var x_GLF_color : vec4; fn main_1() { var v1 : vec4; var i : i32; var a : i32; var indexable : array, 2u>; var indexable_1 : array, 2u>; let x_45 : f32 = x_6.x_GLF_uniform_float_values[0].el; v1 = vec4(x_45, x_45, x_45, x_45); let x_48 : i32 = x_9.x_GLF_uniform_int_values[1].el; i = x_48; loop { let x_53 : i32 = i; let x_55 : i32 = x_9.x_GLF_uniform_int_values[0].el; if ((x_53 < x_55)) { } else { break; } let x_58 : i32 = i; let x_60 : i32 = x_9.x_GLF_uniform_int_values[1].el; let x_62 : i32 = x_9.x_GLF_uniform_int_values[2].el; indexable = array, 2u>(vec4(1.0, 1.0, 1.0, 1.0), vec4(0.0, 0.0, 0.0, 0.0)); let x_65 : f32 = indexable[clamp(x_58, x_60, x_62)].x; a = i32(x_65); let x_68 : f32 = x_6.x_GLF_uniform_float_values[0].el; let x_70 : f32 = x_6.x_GLF_uniform_float_values[1].el; let x_72 : f32 = x_6.x_GLF_uniform_float_values[1].el; let x_74 : f32 = x_6.x_GLF_uniform_float_values[0].el; let x_77 : f32 = x_6.x_GLF_uniform_float_values[1].el; let x_79 : f32 = x_6.x_GLF_uniform_float_values[0].el; let x_81 : f32 = x_6.x_GLF_uniform_float_values[0].el; let x_83 : f32 = x_6.x_GLF_uniform_float_values[1].el; let x_86 : i32 = a; indexable_1 = array, 2u>(vec4(x_68, x_70, x_72, x_74), vec4(x_77, x_79, x_81, x_83)); let x_88 : vec4 = indexable_1[x_86]; v1 = x_88; continuing { let x_89 : i32 = i; i = (x_89 + 1); } } let x_91 : vec4 = v1; x_GLF_color = x_91; return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }