// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "BackendBinding.h" namespace backend { namespace d3d12 { void Init(nxtProcTable* procs, nxtDevice* device); } } class D3D12Binding : public BackendBinding { public: void SetupGLFWWindowHints() override { } void GetProcAndDevice(nxtProcTable* procs, nxtDevice* device) override { backend::d3d12::Init(procs, device); } void SwapBuffers() override { } }; BackendBinding* CreateD3D12Binding() { return new D3D12Binding; }