#version 310 es precision mediump float; struct In { float none; float tint_symbol; float perspective_center; float perspective_centroid; float perspective_sample; float linear_center; float linear_centroid; float linear_sample; }; struct tint_symbol_4 { float none; float tint_symbol; float perspective_center; float perspective_centroid; float perspective_sample; float linear_center; float linear_centroid; float linear_sample; }; void tint_symbol_1_inner(In tint_symbol_2) { } void tint_symbol_1(tint_symbol_4 tint_symbol_3) { In tint_symbol_5 = In(tint_symbol_3.none, tint_symbol_3.tint_symbol, tint_symbol_3.perspective_center, tint_symbol_3.perspective_centroid, tint_symbol_3.perspective_sample, tint_symbol_3.linear_center, tint_symbol_3.linear_centroid, tint_symbol_3.linear_sample); tint_symbol_1_inner(tint_symbol_5); return; } in float none; in float tint_symbol; in float perspective_center; in float perspective_centroid; in float perspective_sample; in float linear_center; in float linear_centroid; in float linear_sample; void main() { tint_symbol_4 inputs; inputs.none = none; inputs.tint_symbol = tint_symbol; inputs.perspective_center = perspective_center; inputs.perspective_centroid = perspective_centroid; inputs.perspective_sample = perspective_sample; inputs.linear_center = linear_center; inputs.linear_centroid = linear_centroid; inputs.linear_sample = linear_sample; tint_symbol_1(inputs); }