#version 310 es precision mediump float; struct Out { vec4 pos; }; struct tint_symbol_1 { vec4 pos; }; Out tint_symbol_inner() { Out tint_symbol_2 = Out(vec4(0.0f, 0.0f, 0.0f, 0.0f)); return tint_symbol_2; } tint_symbol_1 tint_symbol() { Out inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.pos = inner_result.pos; return wrapper_result; } void main() { tint_symbol_1 outputs; outputs = tint_symbol(); gl_Position = outputs.pos; gl_Position.y = -gl_Position.y; }