type Arr = @stride(16) array; struct buf1 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = @stride(16) array; struct buf0 { x_GLF_uniform_int_values : Arr_1; }; var gl_FragCoord : vec4; @group(0) @binding(1) var x_6 : buf1; var x_GLF_color : vec4; @group(0) @binding(0) var x_8 : buf0; fn main_1() { var v : vec2; let x_39 : f32 = gl_FragCoord.y; let x_41 : f32 = x_6.x_GLF_uniform_float_values[0]; if ((x_39 < x_41)) { let x_47 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_48 : f32 = f32(x_47); x_GLF_color = vec4(x_48, x_48, x_48, x_48); } else { let x_50 : vec4 = gl_FragCoord; let x_53 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_55 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_59 : f32 = x_6.x_GLF_uniform_float_values[2]; v = vec2(((vec2(x_50.x, x_50.y) - vec2(x_53, x_55)) * x_59)); let x_63 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_65 : i32 = v.y; let x_67 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_70 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_74 : i32 = v.x; let x_76 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_80 : f32 = x_6.x_GLF_uniform_float_values[1]; x_GLF_color = vec4(x_63, f32(((x_65 - x_67) & x_70)), f32((x_74 & x_76)), x_80); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4; }; @stage(fragment) fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }