SKIP: FAILED warning: use of deprecated intrinsic #version 310 es precision mediump float; struct tint_padded_array_element { int el; }; struct buf1 { tint_padded_array_element x_GLF_uniform_int_values[2]; }; struct tint_padded_array_element_1 { float el; }; struct buf0 { tint_padded_array_element_1 x_GLF_uniform_float_values[1]; }; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); layout (binding = 1) uniform buf1_1 { tint_padded_array_element x_GLF_uniform_int_values[2]; } x_8; void main_1() { float f0 = 0.0f; float s1 = 0.0f; float f1 = 0.0f; bool x_72 = false; bool x_73_phi = false; f0 = (10.0f - (0.000001f * floor((10.0f / 0.000001f)))); s1 = 9.99999935e-39f; if ((s1 == 0.0f)) { s1 = 1.0f; } bool x_62 = false; bool x_71 = false; bool x_63_phi = false; bool x_72_phi = false; float x_42 = s1; f1 = (10.0f - (x_42 * floor((10.0f / x_42)))); bool x_48 = (isinf(f1) | (s1 == 1.0f)); x_73_phi = x_48; if (!(x_48)) { bool x_54 = (f0 == f1); x_63_phi = x_54; if (!(x_54)) { x_62 = ((f0 > 0.99000001f) & (f0 < 0.01f)); x_63_phi = x_62; } bool x_63 = x_63_phi; x_72_phi = x_63; if (!(x_63)) { x_71 = ((f1 > 0.99000001f) & (f1 < 0.01f)); x_72_phi = x_71; } x_72 = x_72_phi; x_73_phi = x_72; } if ((x_73_phi | (f1 == 10.0f))) { int x_81 = x_8.x_GLF_uniform_int_values[1].el; int x_84 = x_8.x_GLF_uniform_int_values[0].el; int x_87 = x_8.x_GLF_uniform_int_values[0].el; int x_90 = x_8.x_GLF_uniform_int_values[1].el; x_GLF_color = vec4(float(x_81), float(x_84), float(x_87), float(x_90)); } else { int x_94 = x_8.x_GLF_uniform_int_values[0].el; float x_95 = float(x_94); x_GLF_color = vec4(x_95, x_95, x_95, x_95); } return; } struct main_out { vec4 x_GLF_color_1; }; struct tint_symbol_1 { vec4 x_GLF_color_1; }; main_out tint_symbol_inner() { main_1(); main_out tint_symbol_2 = main_out(x_GLF_color); return tint_symbol_2; } tint_symbol_1 tint_symbol() { main_out inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } out vec4 x_GLF_color_1; void main() { tint_symbol_1 outputs; outputs = tint_symbol(); x_GLF_color_1 = outputs.x_GLF_color_1; } Error parsing GLSL shader: ERROR: 0:39: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' global bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) ERROR: 0:39: '' : compilation terminated ERROR: 2 compilation errors. No code generated.