type Arr = @stride(16) array; struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = @stride(16) array; struct buf1 { x_GLF_uniform_int_values : Arr_1; }; var gl_FragCoord : vec4; @group(0) @binding(0) var x_7 : buf0; var x_GLF_color : vec4; @group(0) @binding(1) var x_10 : buf1; fn main_1() { var a : i32; var b : f32; let x_39 : f32 = gl_FragCoord.y; let x_41 : f32 = x_7.x_GLF_uniform_float_values[0]; a = select(2, 0, (x_39 >= x_41)); let x_45 : f32 = x_7.x_GLF_uniform_float_values[1]; let x_47 : f32 = x_7.x_GLF_uniform_float_values[2]; let x_49 : f32 = x_7.x_GLF_uniform_float_values[3]; let x_51 : i32 = a; b = vec3(x_45, x_47, x_49)[x_51]; let x_53 : f32 = b; let x_55 : f32 = x_7.x_GLF_uniform_float_values[1]; if ((x_53 == x_55)) { let x_61 : i32 = x_10.x_GLF_uniform_int_values[0]; let x_64 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_67 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_70 : i32 = x_10.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_61), f32(x_64), f32(x_67), f32(x_70)); } else { let x_74 : i32 = x_10.x_GLF_uniform_int_values[0]; let x_75 : f32 = f32(x_74); x_GLF_color = vec4(x_75, x_75, x_75, x_75); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4; }; @stage(fragment) fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }