SKIP: FAILED #version 310 es precision mediump float; struct tint_padded_array_element { float el; }; struct buf0 { tint_padded_array_element x_GLF_uniform_float_values[2]; }; struct tint_padded_array_element_1 { int el; }; struct buf1 { tint_padded_array_element_1 x_GLF_uniform_int_values[3]; }; layout (binding = 0) uniform buf0_1 { tint_padded_array_element x_GLF_uniform_float_values[2]; } x_6; layout (binding = 1) uniform buf1_1 { tint_padded_array_element_1 x_GLF_uniform_int_values[3]; } x_11; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float a = 0.0f; float b = 0.0f; float c = 0.0f; int i = 0; float x_35 = x_6.x_GLF_uniform_float_values[1].el; a = x_35; float x_37 = x_6.x_GLF_uniform_float_values[1].el; b = x_37; float x_39 = x_6.x_GLF_uniform_float_values[1].el; c = x_39; int x_41 = x_11.x_GLF_uniform_int_values[1].el; i = x_41; while (true) { int x_46 = i; int x_48 = x_11.x_GLF_uniform_int_values[0].el; if ((x_46 < x_48)) { } else { break; } int x_51 = i; int x_53 = x_11.x_GLF_uniform_int_values[2].el; if ((x_51 == x_53)) { float x_57 = a; float x_60 = x_6.x_GLF_uniform_float_values[1].el; b = (ddx(x_57) + x_60); } c = ddx(a); a = (c / b); { i = (i + 1); } } float x_69 = a; float x_71 = x_6.x_GLF_uniform_float_values[0].el; if ((x_69 == x_71)) { int x_77 = x_11.x_GLF_uniform_int_values[2].el; int x_80 = x_11.x_GLF_uniform_int_values[1].el; int x_83 = x_11.x_GLF_uniform_int_values[1].el; int x_86 = x_11.x_GLF_uniform_int_values[2].el; x_GLF_color = vec4(float(x_77), float(x_80), float(x_83), float(x_86)); } else { int x_90 = x_11.x_GLF_uniform_int_values[1].el; float x_91 = float(x_90); x_GLF_color = vec4(x_91, x_91, x_91, x_91); } return; } struct main_out { vec4 x_GLF_color_1; }; struct tint_symbol_1 { vec4 x_GLF_color_1; }; main_out tint_symbol_inner() { main_1(); main_out tint_symbol_2 = main_out(x_GLF_color); return tint_symbol_2; } tint_symbol_1 tint_symbol() { main_out inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } out vec4 x_GLF_color_1; void main() { tint_symbol_1 outputs; outputs = tint_symbol(); x_GLF_color_1 = outputs.x_GLF_color_1; } Error parsing GLSL shader: ERROR: 0:50: 'ddx' : no matching overloaded function found ERROR: 0:50: '' : compilation terminated ERROR: 2 compilation errors. No code generated.