type Arr = @stride(16) array; struct buf1 { x_GLF_uniform_float_values : Arr; }; struct buf2 { zero : i32; }; type Arr_1 = @stride(16) array; struct buf0 { x_GLF_uniform_int_values : Arr_1; }; @group(0) @binding(1) var x_6 : buf1; @group(0) @binding(2) var x_8 : buf2; @group(0) @binding(0) var x_10 : buf0; var x_GLF_color : vec4; fn main_1() { var f : f32; var x_48 : bool; var x_49_phi : bool; let x_33 : f32 = x_6.x_GLF_uniform_float_values[1]; f = pow(-(x_33), sinh(1.0)); let x_37 : f32 = f; let x_39 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_40 : bool = (x_37 == x_39); x_49_phi = x_40; if (!(x_40)) { let x_45 : i32 = x_8.zero; let x_47 : i32 = x_10.x_GLF_uniform_int_values[0]; x_48 = (x_45 == x_47); x_49_phi = x_48; } let x_49 : bool = x_49_phi; if (x_49) { let x_54 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_57 : i32 = x_10.x_GLF_uniform_int_values[0]; let x_60 : i32 = x_10.x_GLF_uniform_int_values[0]; let x_63 : i32 = x_10.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_54), f32(x_57), f32(x_60), f32(x_63)); } else { let x_67 : i32 = x_10.x_GLF_uniform_int_values[0]; let x_68 : f32 = f32(x_67); x_GLF_color = vec4(x_68, x_68, x_68, x_68); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4; }; @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }