struct S { data : i32; }; struct buf1 { v1 : vec2; }; type Arr = @stride(16) array; struct buf0 { x_GLF_uniform_int_values : Arr; }; @group(0) @binding(1) var x_8 : buf1; @group(0) @binding(0) var x_10 : buf0; var x_GLF_color : vec4; fn func_struct_S_i11_(s : ptr) { loop { let x_174 : f32 = x_8.v1.x; let x_176 : f32 = x_8.v1.y; if ((x_174 > x_176)) { } else { break; } return; } let x_180 : i32 = x_10.x_GLF_uniform_int_values[0]; (*(s)).data = x_180; return; } fn main_1() { var i : i32; var arr : array; var i_1 : i32; var param : S; var j : i32; var x_136 : bool; var x_146 : bool; var x_137_phi : bool; var x_147_phi : bool; let x_46 : i32 = x_10.x_GLF_uniform_int_values[2]; i = x_46; loop { let x_51 : i32 = i; let x_53 : i32 = x_10.x_GLF_uniform_int_values[1]; if ((x_51 < x_53)) { } else { break; } let x_56 : i32 = i; let x_57 : i32 = i; arr[x_56].data = x_57; continuing { let x_59 : i32 = i; i = (x_59 + 1); } } let x_62 : i32 = x_10.x_GLF_uniform_int_values[2]; i_1 = x_62; loop { let x_67 : i32 = i_1; let x_69 : i32 = x_10.x_GLF_uniform_int_values[1]; if ((x_67 < x_69)) { } else { break; } let x_73 : f32 = x_8.v1.x; let x_75 : f32 = x_8.v1.y; if ((x_73 > x_75)) { break; } let x_79 : i32 = i_1; let x_81 : i32 = arr[x_79].data; let x_83 : i32 = x_10.x_GLF_uniform_int_values[0]; if ((x_81 == x_83)) { let x_88 : i32 = i_1; let x_91 : i32 = x_10.x_GLF_uniform_int_values[3]; arr[clamp(x_88, 0, 3)].data = x_91; let x_94 : S = arr[2]; param = x_94; func_struct_S_i11_(&(param)); let x_96 : S = param; arr[2] = x_96; } else { let x_99 : i32 = x_10.x_GLF_uniform_int_values[2]; j = x_99; loop { let x_104 : i32 = j; let x_106 : i32 = x_10.x_GLF_uniform_int_values[1]; if ((x_104 < x_106)) { } else { break; } let x_109 : i32 = j; let x_111 : i32 = arr[x_109].data; let x_113 : i32 = x_10.x_GLF_uniform_int_values[4]; if ((x_111 > x_113)) { discard; } continuing { let x_117 : i32 = j; j = (x_117 + 1); } } } continuing { let x_119 : i32 = i_1; i_1 = (x_119 + 1); } } let x_122 : i32 = x_10.x_GLF_uniform_int_values[2]; let x_124 : i32 = arr[x_122].data; let x_126 : i32 = x_10.x_GLF_uniform_int_values[2]; let x_127 : bool = (x_124 == x_126); x_137_phi = x_127; if (x_127) { let x_131 : i32 = x_10.x_GLF_uniform_int_values[0]; let x_133 : i32 = arr[x_131].data; let x_135 : i32 = x_10.x_GLF_uniform_int_values[3]; x_136 = (x_133 == x_135); x_137_phi = x_136; } let x_137 : bool = x_137_phi; x_147_phi = x_137; if (x_137) { let x_141 : i32 = x_10.x_GLF_uniform_int_values[3]; let x_143 : i32 = arr[x_141].data; let x_145 : i32 = x_10.x_GLF_uniform_int_values[0]; x_146 = (x_143 == x_145); x_147_phi = x_146; } let x_147 : bool = x_147_phi; if (x_147) { let x_152 : i32 = x_10.x_GLF_uniform_int_values[0]; let x_155 : i32 = x_10.x_GLF_uniform_int_values[2]; let x_158 : i32 = x_10.x_GLF_uniform_int_values[2]; let x_161 : i32 = x_10.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_152), f32(x_155), f32(x_158), f32(x_161)); } else { let x_165 : i32 = x_10.x_GLF_uniform_int_values[2]; let x_166 : f32 = f32(x_165); x_GLF_color = vec4(x_166, x_166, x_166, x_166); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4; }; @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }