type Arr = @stride(16) array; struct buf0 { x_GLF_uniform_uint_values : Arr; }; type Arr_1 = @stride(16) array; struct buf1 { x_GLF_uniform_int_values : Arr_1; }; type Arr_2 = @stride(16) array; struct buf2 { x_GLF_uniform_float_values : Arr_2; }; @group(0) @binding(0) var x_6 : buf0; @group(0) @binding(1) var x_8 : buf1; @group(0) @binding(2) var x_10 : buf2; var x_GLF_color : vec4; fn main_1() { var v : vec4; let x_39 : u32 = x_6.x_GLF_uniform_uint_values[0]; let x_41 : u32 = x_6.x_GLF_uniform_uint_values[0]; v = unpack4x8unorm((x_39 / select(x_41, 92382u, true))); let x_45 : vec4 = v; let x_47 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_50 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_53 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_56 : f32 = x_10.x_GLF_uniform_float_values[1]; let x_58 : f32 = x_10.x_GLF_uniform_float_values[2]; let x_63 : f32 = x_10.x_GLF_uniform_float_values[0]; if ((distance(x_45, vec4(f32(x_47), f32(x_50), f32(x_53), (x_56 / x_58))) < x_63)) { let x_69 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_72 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_75 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_78 : i32 = x_8.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_69), f32(x_72), f32(x_75), f32(x_78)); } else { let x_82 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_83 : f32 = f32(x_82); x_GLF_color = vec4(x_83, x_83, x_83, x_83); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4; }; @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }