SKIP: FAILED #version 310 es precision mediump float; struct buf0 { vec2 injectionSwitch; }; int data[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); int temp[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); layout (binding = 0) uniform buf0_1 { vec2 injectionSwitch; } x_28; vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) { int k = 0; int i = 0; int j = 0; int i_1 = 0; int x_251 = from; k = x_251; int x_252 = from; i = x_252; int x_253 = mid; j = (x_253 + 1); while (true) { int x_259 = i; int x_260 = mid; int x_262 = j; int x_263 = to; if (((x_259 <= x_260) & (x_262 <= x_263))) { } else { break; } int x_269 = data[i]; int x_272 = data[j]; if ((x_269 < x_272)) { int x_277 = k; k = (x_277 + 1); int x_279 = i; i = (x_279 + 1); int x_282 = data[x_279]; temp[x_277] = x_282; } else { int x_284 = k; k = (x_284 + 1); int x_286 = j; j = (x_286 + 1); int x_289 = data[x_286]; temp[x_284] = x_289; } } while (true) { int x_295 = i; int x_297 = i; int x_298 = mid; if (((x_295 < 10) & (x_297 <= x_298))) { } else { break; } int x_302 = k; k = (x_302 + 1); int x_304 = i; i = (x_304 + 1); int x_307 = data[x_304]; temp[x_302] = x_307; } int x_309 = from; i_1 = x_309; while (true) { int x_314 = i_1; int x_315 = to; if ((x_314 <= x_315)) { } else { break; } int x_318 = i_1; int x_321 = temp[i_1]; data[x_318] = x_321; { i_1 = (i_1 + 1); } } return; } void mergeSort_() { int low = 0; int high = 0; int m = 0; int i_2 = 0; int from_1 = 0; int mid_1 = 0; int to_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; low = 0; high = 9; m = 1; { for(; (m <= high); m = (2 * m)) { i_2 = low; { for(; (i_2 < high); i_2 = (i_2 + (2 * m))) { from_1 = i_2; mid_1 = ((i_2 + m) - 1); to_1 = min(((i_2 + (2 * m)) - 1), high); param = from_1; param_1 = mid_1; param_2 = to_1; merge_i1_i1_i1_(param, param_1, param_2); } } } } return; } void main_1() { int i_3 = 0; int j_1 = 0; float grey = 0.0f; float x_84 = x_28.injectionSwitch.x; i_3 = int(x_84); while (true) { switch(i_3) { case 9: { data[i_3] = -5; break; } case 8: { data[i_3] = -4; break; } case 7: { data[i_3] = -3; break; } case 6: { data[i_3] = -2; break; } case 5: { data[i_3] = -1; break; } case 4: { data[i_3] = 0; break; } case 3: { data[i_3] = 1; break; } case 2: { data[i_3] = 2; break; } case 1: { data[i_3] = 3; break; } case 0: { data[i_3] = 4; break; } default: { break; } } i_3 = (i_3 + 1); { if ((i_3 < 10)) { } else { break; } } } j_1 = 0; { for(; (j_1 < 10); j_1 = (j_1 + 1)) { int x_133 = j_1; int x_136 = data[j_1]; temp[x_133] = x_136; } } mergeSort_(); float x_142 = tint_symbol.y; if ((int(x_142) < 30)) { int x_149 = data[0]; grey = (0.5f + (float(x_149) / 10.0f)); } else { float x_154 = tint_symbol.y; if ((int(x_154) < 60)) { int x_161 = data[1]; grey = (0.5f + (float(x_161) / 10.0f)); } else { float x_166 = tint_symbol.y; if ((int(x_166) < 90)) { int x_173 = data[2]; grey = (0.5f + (float(x_173) / 10.0f)); } else { float x_178 = tint_symbol.y; if ((int(x_178) < 120)) { int x_185 = data[3]; grey = (0.5f + (float(x_185) / 10.0f)); } else { float x_190 = tint_symbol.y; if ((int(x_190) < 150)) { discard; } else { float x_197 = tint_symbol.y; if ((int(x_197) < 180)) { int x_204 = data[5]; grey = (0.5f + (float(x_204) / 10.0f)); } else { float x_209 = tint_symbol.y; if ((int(x_209) < 210)) { int x_216 = data[6]; grey = (0.5f + (float(x_216) / 10.0f)); } else { float x_221 = tint_symbol.y; if ((int(x_221) < 240)) { int x_228 = data[7]; grey = (0.5f + (float(x_228) / 10.0f)); } else { float x_233 = tint_symbol.y; if ((int(x_233) < 270)) { int x_240 = data[8]; grey = (0.5f + (float(x_240) / 10.0f)); } else { discard; } } } } } } } } } float x_244 = grey; vec3 x_245 = vec3(x_244, x_244, x_244); x_GLF_color = vec4(x_245.x, x_245.y, x_245.z, 1.0f); return; } struct main_out { vec4 x_GLF_color_1; }; struct tint_symbol_4 { vec4 tint_symbol_2; }; struct tint_symbol_5 { vec4 x_GLF_color_1; }; main_out tint_symbol_1_inner(vec4 tint_symbol_2) { tint_symbol = tint_symbol_2; main_1(); main_out tint_symbol_6 = main_out(x_GLF_color); return tint_symbol_6; } tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) { main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2); tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } out vec4 x_GLF_color_1; void main() { tint_symbol_4 inputs; inputs.tint_symbol_2 = gl_FragCoord; tint_symbol_5 outputs; outputs = tint_symbol_1(inputs); x_GLF_color_1 = outputs.x_GLF_color_1; } Error parsing GLSL shader: ERROR: 0:32: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) ERROR: 0:32: '' : compilation terminated ERROR: 2 compilation errors. No code generated.