SKIP: FAILED #version 310 es precision mediump float; struct buf0 { vec2 injectionSwitch; }; int data[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); int temp[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); layout (binding = 0) uniform buf0_1 { vec2 injectionSwitch; } x_28; vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) { int k = 0; int i = 0; int j = 0; int i_1 = 0; int x_255 = from; k = x_255; int x_256 = from; i = x_256; int x_257 = mid; j = (x_257 + 1); while (true) { int x_283 = 0; int x_284 = 0; int x_303 = 0; int x_304 = 0; int x_318 = 0; int x_322 = 0; int x_337 = 0; int x_336 = 0; int x_350 = 0; int x_349 = 0; int x_364 = 0; int x_363 = 0; int x_285_phi = 0; int x_305_phi = 0; int x_326_phi = 0; int x_338_phi = 0; int x_351_phi = 0; int x_365_phi = 0; if ((1.0f >= 0.0f)) { } else { continue; } int x_264 = i; int x_265 = mid; int x_267 = j; int x_268 = to; if (((x_264 <= x_265) & (x_267 <= x_268))) { } else { break; } int x_274 = data[i]; int x_277 = data[j]; bool x_278 = (x_274 < x_277); if (x_278) { x_283 = k; x_285_phi = x_283; } else { x_284 = 0; x_285_phi = x_284; } int x_285 = x_285_phi; int x_286 = (x_285 + 1); if (x_278) { k = x_286; float x_291 = x_28.injectionSwitch.x; if (!((1.0f <= x_291))) { } else { continue; } } float x_295 = x_28.injectionSwitch.y; if ((x_295 >= 0.0f)) { } else { continue; } int x_298 = 0; if (x_278) { x_303 = i; x_305_phi = x_303; } else { x_304 = 0; x_305_phi = x_304; } int x_307 = (x_278 ? x_305_phi : x_298); if (x_278) { i = (x_307 + 1); } int x_313 = 0; if (x_278) { x_318 = data[x_307]; float x_320 = x_28.injectionSwitch.y; x_326_phi = x_318; if (!((0.0f <= x_320))) { continue; } } else { x_322 = 0; float x_324 = x_28.injectionSwitch.y; x_326_phi = x_322; if (!((x_324 < 0.0f))) { } else { continue; } } int x_326 = x_326_phi; if (x_278) { temp[x_285] = (x_278 ? x_326 : x_313); } if (x_278) { x_337 = 0; x_338_phi = x_337; } else { x_336 = k; x_338_phi = x_336; } int x_338 = x_338_phi; if (x_278) { } else { k = (x_338 + 1); } float x_343 = x_28.injectionSwitch.x; if (!((1.0f <= x_343))) { } else { continue; } if (x_278) { x_350 = 0; x_351_phi = x_350; } else { x_349 = j; x_351_phi = x_349; } int x_355 = (x_278 ? 0 : x_351_phi); if (x_278) { } else { j = (x_355 + 1); } if (x_278) { x_364 = 0; x_365_phi = x_364; } else { x_363 = data[x_355]; x_365_phi = x_363; } int x_365 = x_365_phi; if (x_278) { } else { temp[x_338] = x_365; } } while (true) { int x_374 = i; int x_376 = i; int x_377 = mid; if (((x_374 < 10) & (x_376 <= x_377))) { } else { break; } int x_381 = k; k = (x_381 + 1); int x_383 = i; i = (x_383 + 1); int x_386 = data[x_383]; temp[x_381] = x_386; } int x_388 = from; i_1 = x_388; while (true) { int x_393 = i_1; int x_394 = to; if ((x_393 <= x_394)) { } else { break; } int x_397 = i_1; int x_400 = temp[i_1]; data[x_397] = x_400; { i_1 = (i_1 + 1); } } return; } void mergeSort_() { int low = 0; int high = 0; int m = 0; int i_2 = 0; int from_1 = 0; int mid_1 = 0; int to_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; low = 0; high = 9; m = 1; { for(; (m <= high); m = (2 * m)) { i_2 = low; { for(; (i_2 < high); i_2 = (i_2 + (2 * m))) { from_1 = i_2; mid_1 = ((i_2 + m) - 1); to_1 = min(((i_2 + (2 * m)) - 1), high); param = from_1; param_1 = mid_1; param_2 = to_1; merge_i1_i1_i1_(param, param_1, param_2); } } } } return; } void main_1() { int i_3 = 0; int j_1 = 0; float grey = 0.0f; float x_88 = x_28.injectionSwitch.x; i_3 = int(x_88); while (true) { switch(i_3) { case 9: { data[i_3] = -5; break; } case 8: { data[i_3] = -4; break; } case 7: { data[i_3] = -3; break; } case 6: { data[i_3] = -2; break; } case 5: { data[i_3] = -1; break; } case 4: { data[i_3] = 0; break; } case 3: { data[i_3] = 1; break; } case 2: { data[i_3] = 2; break; } case 1: { data[i_3] = 3; break; } case 0: { data[i_3] = 4; break; } default: { break; } } i_3 = (i_3 + 1); { if ((i_3 < 10)) { } else { break; } } } j_1 = 0; { for(; (j_1 < 10); j_1 = (j_1 + 1)) { int x_137 = j_1; int x_140 = data[j_1]; temp[x_137] = x_140; } } mergeSort_(); float x_146 = tint_symbol.y; if ((int(x_146) < 30)) { int x_153 = data[0]; grey = (0.5f + (float(x_153) / 10.0f)); } else { float x_158 = tint_symbol.y; if ((int(x_158) < 60)) { int x_165 = data[1]; grey = (0.5f + (float(x_165) / 10.0f)); } else { float x_170 = tint_symbol.y; if ((int(x_170) < 90)) { int x_177 = data[2]; grey = (0.5f + (float(x_177) / 10.0f)); } else { float x_182 = tint_symbol.y; if ((int(x_182) < 120)) { int x_189 = data[3]; grey = (0.5f + (float(x_189) / 10.0f)); } else { float x_194 = tint_symbol.y; if ((int(x_194) < 150)) { discard; } else { float x_201 = tint_symbol.y; if ((int(x_201) < 180)) { int x_208 = data[5]; grey = (0.5f + (float(x_208) / 10.0f)); } else { float x_213 = tint_symbol.y; if ((int(x_213) < 210)) { int x_220 = data[6]; grey = (0.5f + (float(x_220) / 10.0f)); } else { float x_225 = tint_symbol.y; if ((int(x_225) < 240)) { int x_232 = data[7]; grey = (0.5f + (float(x_232) / 10.0f)); } else { float x_237 = tint_symbol.y; if ((int(x_237) < 270)) { int x_244 = data[8]; grey = (0.5f + (float(x_244) / 10.0f)); } else { discard; } } } } } } } } } float x_248 = grey; vec3 x_249 = vec3(x_248, x_248, x_248); x_GLF_color = vec4(x_249.x, x_249.y, x_249.z, 1.0f); return; } struct main_out { vec4 x_GLF_color_1; }; struct tint_symbol_4 { vec4 tint_symbol_2; }; struct tint_symbol_5 { vec4 x_GLF_color_1; }; main_out tint_symbol_1_inner(vec4 tint_symbol_2) { tint_symbol = tint_symbol_2; main_1(); main_out tint_symbol_6 = main_out(x_GLF_color); return tint_symbol_6; } tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) { main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2); tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } out vec4 x_GLF_color_1; void main() { tint_symbol_4 inputs; inputs.tint_symbol_2 = gl_FragCoord; tint_symbol_5 outputs; outputs = tint_symbol_1(inputs); x_GLF_color_1 = outputs.x_GLF_color_1; } Error parsing GLSL shader: ERROR: 0:54: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) ERROR: 0:54: '' : compilation terminated ERROR: 2 compilation errors. No code generated.