var x_GLF_color : vec4; fn main_1() { var i : i32; var data : array; x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); i = 0; loop { let x_6 : i32 = i; if ((x_6 < 1)) { } else { break; } let x_7 : i32 = i; let x_40 : f32 = data[x_7]; let x_42 : f32 = data[0]; if ((x_40 < x_42)) { if (false) { let x_8 : i32 = i; if ((f32(x_8) >= 1.0)) { } } switch(0) { case 1: { loop { if (true) { } else { break; } } loop { break; } fallthrough; } case 0: { data[0] = 2.0; } default: { } } break; } continuing { let x_9 : i32 = i; i = (x_9 + 1); } } return; } struct main_out { @location(0) x_GLF_color_1 : vec4; }; @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }