// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_D3D12_BACKENDD3D12_H_ #define DAWNNATIVE_D3D12_BACKENDD3D12_H_ #include "dawn_native/BackendConnection.h" #include "dawn_native/d3d12/d3d12_platform.h" namespace dawn_native { namespace d3d12 { class PlatformFunctions; class Backend : public BackendConnection { public: Backend(InstanceBase* instance); MaybeError Initialize(); ComPtr GetFactory() const; const PlatformFunctions* GetFunctions() const; std::vector> DiscoverDefaultAdapters() override; private: // Keep mFunctions as the first member so that in the destructor it is freed last. Otherwise // the D3D12 DLLs are unloaded before we are done using them. std::unique_ptr mFunctions; ComPtr mFactory; }; }} // namespace dawn_native::d3d12 #endif // DAWNNATIVE_D3D12_BACKENDD3D12_H_