// Copyright 2021 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_AST_DEPTH_MULTISAMPLED_TEXTURE_H_ #define SRC_AST_DEPTH_MULTISAMPLED_TEXTURE_H_ #include #include "src/ast/texture.h" namespace tint { namespace ast { /// A multisampled depth texture type. class DepthMultisampledTexture : public Castable { public: /// Constructor /// @param program_id the identifier of the program that owns this node /// @param source the source of this node /// @param dim the dimensionality of the texture DepthMultisampledTexture(ProgramID program_id, const Source& source, TextureDimension dim); /// Move constructor DepthMultisampledTexture(DepthMultisampledTexture&&); ~DepthMultisampledTexture() override; /// @returns the name for this type std::string type_name() const override; /// @param symbols the program's symbol table /// @returns the name for this type that closely resembles how it would be /// declared in WGSL. std::string FriendlyName(const SymbolTable& symbols) const override; /// Clones this type and all transitive types using the `CloneContext` `ctx`. /// @param ctx the clone context /// @return the newly cloned type DepthMultisampledTexture* Clone(CloneContext* ctx) const override; }; } // namespace ast } // namespace tint #endif // SRC_AST_DEPTH_MULTISAMPLED_TEXTURE_H_