#include using namespace metal; template struct tint_array { const constant T& operator[](size_t i) const constant { return elements[i]; } device T& operator[](size_t i) device { return elements[i]; } const device T& operator[](size_t i) const device { return elements[i]; } thread T& operator[](size_t i) thread { return elements[i]; } const thread T& operator[](size_t i) const thread { return elements[i]; } threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } T elements[N]; }; struct S_tint_packed_vec3 { /* 0x0000 */ packed_half3 v; /* 0x0006 */ tint_array tint_pad; }; struct S { half3 v; }; void f(device S_tint_packed_vec3* const tint_symbol) { (*(tint_symbol)).v = packed_half3(1.0h, 2.0h, 3.0h); (*(tint_symbol)).v[0] = 1.0h; (*(tint_symbol)).v[1] = 2.0h; (*(tint_symbol)).v[2] = 3.0h; }