SKIP: FAILED Validation Failure: Compilation failed: program_source:17:55: error: type 'int' is not valid for attribute 'vertex_id' vertex tint_symbol_2 tint_symbol(int gl_VertexIndex [[vertex_id]], constant vertexUniformBuffer1& x_20 [[buffer(0)]], constant vertexUniformBuffer2& x_26 [[buffer(0)]]) { ^~~~~~~~~ program_source:18:37: warning: suggest braces around initialization of subobject tint_array_wrapper_0 indexable = {0.0f}; ^~~~ { } program_source:22:47: warning: suggest braces around initialization of subobject tint_array_wrapper_0 const tint_symbol_3 = {float2(-1.0f, 1.0f), float2(1.0f, 1.0f), float2(-1.0f, -1.0f)}; ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ { }