#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } struct S { uvec3 v; uint pad; }; layout(binding = 0, std430) buffer U_block_ssbo { S inner; } U; void f() { U.inner.v = uvec3(1u, 2u, 3u); U.inner.v.x = 1u; U.inner.v.y = 2u; U.inner.v.z = 3u; }