// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "backend/CommandBuffer.h" #include "backend/BindGroup.h" #include "backend/Buffer.h" #include "backend/CommandBufferStateTracker.h" #include "backend/Commands.h" #include "backend/ComputePipeline.h" #include "backend/Device.h" #include "backend/InputState.h" #include "backend/PipelineLayout.h" #include "backend/RenderPipeline.h" #include "backend/Texture.h" #include #include namespace backend { namespace { MaybeError ValidateCopyLocationFitsInTexture(const TextureCopyLocation& location) { const TextureBase* texture = location.texture.Get(); if (location.level >= texture->GetNumMipLevels()) { DAWN_RETURN_ERROR("Copy mip-level out of range"); } // All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid // overflows. uint64_t level = location.level; if (uint64_t(location.x) + uint64_t(location.width) > (static_cast(texture->GetWidth()) >> level) || uint64_t(location.y) + uint64_t(location.height) > (static_cast(texture->GetHeight()) >> level)) { DAWN_RETURN_ERROR("Copy would touch outside of the texture"); } // TODO(cwallez@chromium.org): Check the depth bound differently for 2D arrays and 3D // textures if (location.z != 0 || location.depth != 1) { DAWN_RETURN_ERROR("No support for z != 0 and depth != 1 for now"); } return {}; } bool FitsInBuffer(const BufferBase* buffer, uint32_t offset, uint32_t size) { uint32_t bufferSize = buffer->GetSize(); return offset <= bufferSize && (size <= (bufferSize - offset)); } MaybeError ValidateCopySizeFitsInBuffer(const BufferCopyLocation& location, uint32_t dataSize) { if (!FitsInBuffer(location.buffer.Get(), location.offset, dataSize)) { DAWN_RETURN_ERROR("Copy would overflow the buffer"); } return {}; } MaybeError ValidateTexelBufferOffset(TextureBase* texture, const BufferCopyLocation& location) { uint32_t texelSize = static_cast(TextureFormatPixelSize(texture->GetFormat())); if (location.offset % texelSize != 0) { DAWN_RETURN_ERROR("Buffer offset must be a multiple of the texel size"); } return {}; } MaybeError ComputeTextureCopyBufferSize(const TextureCopyLocation& location, uint32_t rowPitch, uint32_t* bufferSize) { // TODO(cwallez@chromium.org): check for overflows *bufferSize = (rowPitch * (location.height - 1) + location.width) * location.depth; return {}; } uint32_t ComputeDefaultRowPitch(TextureBase* texture, uint32_t width) { uint32_t texelSize = TextureFormatPixelSize(texture->GetFormat()); return texelSize * width; } MaybeError ValidateRowPitch(const TextureCopyLocation& location, uint32_t rowPitch) { if (rowPitch % kTextureRowPitchAlignment != 0) { DAWN_RETURN_ERROR("Row pitch must be a multiple of 256"); } uint32_t texelSize = TextureFormatPixelSize(location.texture.Get()->GetFormat()); if (rowPitch < location.width * texelSize) { DAWN_RETURN_ERROR("Row pitch must not be less than the number of bytes per row"); } return {}; } MaybeError ValidateCanUseAs(BufferBase* buffer, dawn::BufferUsageBit usage) { ASSERT(HasZeroOrOneBits(usage)); if (!(buffer->GetAllowedUsage() & usage)) { DAWN_RETURN_ERROR("buffer doesn't have the required usage."); } return {}; } MaybeError ValidateCanUseAs(TextureBase* texture, dawn::TextureUsageBit usage) { ASSERT(HasZeroOrOneBits(usage)); if (!(texture->GetAllowedUsage() & usage)) { DAWN_RETURN_ERROR("texture doesn't have the required usage."); } return {}; } enum class PassType { Render, Compute, }; // Helper class to encapsulate the logic of tracking per-resource usage during the // validation of command buffer passes. It is used both to know if there are validation // errors, and to get a list of resources used per pass for backends that need the // information. class PassResourceUsageTracker { public: void BufferUsedAs(BufferBase* buffer, dawn::BufferUsageBit usage) { // std::map's operator[] will create the key and return 0 if the key didn't exist // before. dawn::BufferUsageBit& storedUsage = mBufferUsages[buffer]; if (usage == dawn::BufferUsageBit::Storage && storedUsage & dawn::BufferUsageBit::Storage) { mStorageUsedMultipleTimes = true; } storedUsage |= usage; } void TextureUsedAs(TextureBase* texture, dawn::TextureUsageBit usage) { // std::map's operator[] will create the key and return 0 if the key didn't exist // before. dawn::TextureUsageBit& storedUsage = mTextureUsages[texture]; if (usage == dawn::TextureUsageBit::Storage && storedUsage & dawn::TextureUsageBit::Storage) { mStorageUsedMultipleTimes = true; } storedUsage |= usage; } // Performs the per-pass usage validation checks MaybeError ValidateUsages(PassType pass) const { // Storage resources cannot be used twice in the same compute pass if (pass == PassType::Compute && mStorageUsedMultipleTimes) { DAWN_RETURN_ERROR("Storage resource used multiple times in compute pass"); } // Buffers can only be used as single-write or multiple read. for (auto& it : mBufferUsages) { BufferBase* buffer = it.first; dawn::BufferUsageBit usage = it.second; if (usage & ~buffer->GetAllowedUsage()) { DAWN_RETURN_ERROR("Buffer missing usage for the pass"); } bool readOnly = (usage & kReadOnlyBufferUsages) == usage; bool singleUse = dawn::HasZeroOrOneBits(usage); if (!readOnly && !singleUse) { DAWN_RETURN_ERROR( "Buffer used as writeable usage and another usage in pass"); } } // Textures can only be used as single-write or multiple read. // TODO(cwallez@chromium.org): implement per-subresource tracking for (auto& it : mTextureUsages) { TextureBase* texture = it.first; dawn::TextureUsageBit usage = it.second; if (usage & ~texture->GetAllowedUsage()) { DAWN_RETURN_ERROR("Texture missing usage for the pass"); } // For textures the only read-only usage in a pass is Sampled, so checking the // usage constraint simplifies to checking a single usage bit is set. if (!dawn::HasZeroOrOneBits(it.second)) { DAWN_RETURN_ERROR("Texture used with more than one usage in pass"); } } return {}; } // Returns the per-pass usage for use by backends for APIs with explicit barriers. PassResourceUsage AcquireResourceUsage() { PassResourceUsage result; result.buffers.reserve(mBufferUsages.size()); result.bufferUsages.reserve(mBufferUsages.size()); result.textures.reserve(mTextureUsages.size()); result.textureUsages.reserve(mTextureUsages.size()); for (auto& it : mBufferUsages) { result.buffers.push_back(it.first); result.bufferUsages.push_back(it.second); } for (auto& it : mTextureUsages) { result.textures.push_back(it.first); result.textureUsages.push_back(it.second); } return result; } private: std::map mBufferUsages; std::map mTextureUsages; bool mStorageUsedMultipleTimes = false; }; void TrackBindGroupResourceUsage(BindGroupBase* group, PassResourceUsageTracker* tracker) { const auto& layoutInfo = group->GetLayout()->GetBindingInfo(); for (uint32_t i : IterateBitSet(layoutInfo.mask)) { dawn::BindingType type = layoutInfo.types[i]; switch (type) { case dawn::BindingType::UniformBuffer: { BufferBase* buffer = group->GetBindingAsBufferView(i)->GetBuffer(); tracker->BufferUsedAs(buffer, dawn::BufferUsageBit::Uniform); } break; case dawn::BindingType::StorageBuffer: { BufferBase* buffer = group->GetBindingAsBufferView(i)->GetBuffer(); tracker->BufferUsedAs(buffer, dawn::BufferUsageBit::Storage); } break; case dawn::BindingType::SampledTexture: { TextureBase* texture = group->GetBindingAsTextureView(i)->GetTexture(); tracker->TextureUsedAs(texture, dawn::TextureUsageBit::Sampled); } break; case dawn::BindingType::Sampler: break; } } } } // namespace // CommandBuffer CommandBufferBase::CommandBufferBase(CommandBufferBuilder* builder) : mDevice(builder->mDevice) { } DeviceBase* CommandBufferBase::GetDevice() { return mDevice; } // CommandBufferBuilder CommandBufferBuilder::CommandBufferBuilder(DeviceBase* device) : Builder(device) { } CommandBufferBuilder::~CommandBufferBuilder() { if (!mWereCommandsAcquired) { MoveToIterator(); FreeCommands(&mIterator); } } CommandIterator CommandBufferBuilder::AcquireCommands() { ASSERT(!mWereCommandsAcquired); mWereCommandsAcquired = true; return std::move(mIterator); } std::vector CommandBufferBuilder::AcquirePassResourceUsage() { ASSERT(!mWerePassUsagesAcquired); mWerePassUsagesAcquired = true; return std::move(mPassResourceUsages); } CommandBufferBase* CommandBufferBuilder::GetResultImpl() { MoveToIterator(); return mDevice->CreateCommandBuffer(this); } void CommandBufferBuilder::MoveToIterator() { if (!mWasMovedToIterator) { mIterator = std::move(mAllocator); mWasMovedToIterator = true; } } // Implementation of the command buffer validation that can be precomputed before submit MaybeError CommandBufferBuilder::ValidateGetResult() { MoveToIterator(); mIterator.Reset(); Command type; while (mIterator.NextCommandId(&type)) { switch (type) { case Command::BeginComputePass: { mIterator.NextCommand(); DAWN_TRY(ValidateComputePass()); } break; case Command::BeginRenderPass: { BeginRenderPassCmd* cmd = mIterator.NextCommand(); DAWN_TRY(ValidateRenderPass(cmd->info.Get())); } break; case Command::CopyBufferToBuffer: { CopyBufferToBufferCmd* copy = mIterator.NextCommand(); DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->source, copy->size)); DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->destination, copy->size)); DAWN_TRY(ValidateCanUseAs(copy->source.buffer.Get(), dawn::BufferUsageBit::TransferSrc)); DAWN_TRY(ValidateCanUseAs(copy->destination.buffer.Get(), dawn::BufferUsageBit::TransferDst)); } break; case Command::CopyBufferToTexture: { CopyBufferToTextureCmd* copy = mIterator.NextCommand(); uint32_t bufferCopySize = 0; DAWN_TRY(ValidateRowPitch(copy->destination, copy->rowPitch)); DAWN_TRY(ComputeTextureCopyBufferSize(copy->destination, copy->rowPitch, &bufferCopySize)); DAWN_TRY(ValidateCopyLocationFitsInTexture(copy->destination)); DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->source, bufferCopySize)); DAWN_TRY( ValidateTexelBufferOffset(copy->destination.texture.Get(), copy->source)); DAWN_TRY(ValidateCanUseAs(copy->source.buffer.Get(), dawn::BufferUsageBit::TransferSrc)); DAWN_TRY(ValidateCanUseAs(copy->destination.texture.Get(), dawn::TextureUsageBit::TransferDst)); } break; case Command::CopyTextureToBuffer: { CopyTextureToBufferCmd* copy = mIterator.NextCommand(); uint32_t bufferCopySize = 0; DAWN_TRY(ValidateRowPitch(copy->source, copy->rowPitch)); DAWN_TRY(ComputeTextureCopyBufferSize(copy->source, copy->rowPitch, &bufferCopySize)); DAWN_TRY(ValidateCopyLocationFitsInTexture(copy->source)); DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->destination, bufferCopySize)); DAWN_TRY( ValidateTexelBufferOffset(copy->source.texture.Get(), copy->destination)); DAWN_TRY(ValidateCanUseAs(copy->source.texture.Get(), dawn::TextureUsageBit::TransferSrc)); DAWN_TRY(ValidateCanUseAs(copy->destination.buffer.Get(), dawn::BufferUsageBit::TransferDst)); } break; default: DAWN_RETURN_ERROR("Command disallowed outside of a pass"); } } return {}; } MaybeError CommandBufferBuilder::ValidateComputePass() { PassResourceUsageTracker usageTracker; CommandBufferStateTracker persistentState; Command type; while (mIterator.NextCommandId(&type)) { switch (type) { case Command::EndComputePass: { mIterator.NextCommand(); DAWN_TRY(usageTracker.ValidateUsages(PassType::Compute)); mPassResourceUsages.push_back(usageTracker.AcquireResourceUsage()); return {}; } break; case Command::Dispatch: { mIterator.NextCommand(); DAWN_TRY(persistentState.ValidateCanDispatch()); } break; case Command::SetComputePipeline: { SetComputePipelineCmd* cmd = mIterator.NextCommand(); ComputePipelineBase* pipeline = cmd->pipeline.Get(); persistentState.SetComputePipeline(pipeline); } break; case Command::SetPushConstants: { SetPushConstantsCmd* cmd = mIterator.NextCommand(); mIterator.NextData(cmd->count); // Validation of count and offset has already been done when the command was // recorded because it impacts the size of an allocation in the // CommandAllocator. if (cmd->stages & ~dawn::ShaderStageBit::Compute) { DAWN_RETURN_ERROR( "SetPushConstants stage must be compute or 0 in compute passes"); } } break; case Command::SetBindGroup: { SetBindGroupCmd* cmd = mIterator.NextCommand(); TrackBindGroupResourceUsage(cmd->group.Get(), &usageTracker); persistentState.SetBindGroup(cmd->index, cmd->group.Get()); } break; default: DAWN_RETURN_ERROR("Command disallowed inside a compute pass"); } } DAWN_RETURN_ERROR("Unfinished compute pass"); } MaybeError CommandBufferBuilder::ValidateRenderPass(RenderPassDescriptorBase* renderPass) { PassResourceUsageTracker usageTracker; CommandBufferStateTracker persistentState; // Track usage of the render pass attachments for (uint32_t i : IterateBitSet(renderPass->GetColorAttachmentMask())) { TextureBase* texture = renderPass->GetColorAttachment(i).view->GetTexture(); usageTracker.TextureUsedAs(texture, dawn::TextureUsageBit::OutputAttachment); } if (renderPass->HasDepthStencilAttachment()) { TextureBase* texture = renderPass->GetDepthStencilAttachment().view->GetTexture(); usageTracker.TextureUsedAs(texture, dawn::TextureUsageBit::OutputAttachment); } Command type; while (mIterator.NextCommandId(&type)) { switch (type) { case Command::EndRenderPass: { mIterator.NextCommand(); DAWN_TRY(usageTracker.ValidateUsages(PassType::Render)); mPassResourceUsages.push_back(usageTracker.AcquireResourceUsage()); return {}; } break; case Command::DrawArrays: { mIterator.NextCommand(); DAWN_TRY(persistentState.ValidateCanDrawArrays()); } break; case Command::DrawElements: { mIterator.NextCommand(); DAWN_TRY(persistentState.ValidateCanDrawElements()); } break; case Command::SetRenderPipeline: { SetRenderPipelineCmd* cmd = mIterator.NextCommand(); RenderPipelineBase* pipeline = cmd->pipeline.Get(); if (!pipeline->IsCompatibleWith(renderPass)) { DAWN_RETURN_ERROR("Pipeline is incompatible with this render pass"); } persistentState.SetRenderPipeline(pipeline); } break; case Command::SetPushConstants: { SetPushConstantsCmd* cmd = mIterator.NextCommand(); mIterator.NextData(cmd->count); // Validation of count and offset has already been done when the command was // recorded because it impacts the size of an allocation in the // CommandAllocator. if (cmd->stages & ~(dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment)) { DAWN_RETURN_ERROR( "SetPushConstants stage must be a subset of (vertex|fragment) in " "render passes"); } } break; case Command::SetStencilReference: { mIterator.NextCommand(); } break; case Command::SetBlendColor: { mIterator.NextCommand(); } break; case Command::SetScissorRect: { mIterator.NextCommand(); } break; case Command::SetBindGroup: { SetBindGroupCmd* cmd = mIterator.NextCommand(); TrackBindGroupResourceUsage(cmd->group.Get(), &usageTracker); persistentState.SetBindGroup(cmd->index, cmd->group.Get()); } break; case Command::SetIndexBuffer: { SetIndexBufferCmd* cmd = mIterator.NextCommand(); usageTracker.BufferUsedAs(cmd->buffer.Get(), dawn::BufferUsageBit::Index); persistentState.SetIndexBuffer(); } break; case Command::SetVertexBuffers: { SetVertexBuffersCmd* cmd = mIterator.NextCommand(); auto buffers = mIterator.NextData>(cmd->count); mIterator.NextData(cmd->count); for (uint32_t i = 0; i < cmd->count; ++i) { usageTracker.BufferUsedAs(buffers[i].Get(), dawn::BufferUsageBit::Vertex); } persistentState.SetVertexBuffer(cmd->startSlot, cmd->count); } break; default: DAWN_RETURN_ERROR("Command disallowed inside a render pass"); } } DAWN_RETURN_ERROR("Unfinished render pass"); } // Implementation of the API's command recording methods void CommandBufferBuilder::BeginComputePass() { mAllocator.Allocate(Command::BeginComputePass); } void CommandBufferBuilder::BeginRenderPass(RenderPassDescriptorBase* info) { BeginRenderPassCmd* cmd = mAllocator.Allocate(Command::BeginRenderPass); new (cmd) BeginRenderPassCmd; cmd->info = info; } void CommandBufferBuilder::CopyBufferToBuffer(BufferBase* source, uint32_t sourceOffset, BufferBase* destination, uint32_t destinationOffset, uint32_t size) { CopyBufferToBufferCmd* copy = mAllocator.Allocate(Command::CopyBufferToBuffer); new (copy) CopyBufferToBufferCmd; copy->source.buffer = source; copy->source.offset = sourceOffset; copy->destination.buffer = destination; copy->destination.offset = destinationOffset; copy->size = size; } void CommandBufferBuilder::CopyBufferToTexture(BufferBase* buffer, uint32_t bufferOffset, uint32_t rowPitch, TextureBase* texture, uint32_t x, uint32_t y, uint32_t z, uint32_t width, uint32_t height, uint32_t depth, uint32_t level) { if (rowPitch == 0) { rowPitch = ComputeDefaultRowPitch(texture, width); } CopyBufferToTextureCmd* copy = mAllocator.Allocate(Command::CopyBufferToTexture); new (copy) CopyBufferToTextureCmd; copy->source.buffer = buffer; copy->source.offset = bufferOffset; copy->destination.texture = texture; copy->destination.x = x; copy->destination.y = y; copy->destination.z = z; copy->destination.width = width; copy->destination.height = height; copy->destination.depth = depth; copy->destination.level = level; copy->rowPitch = rowPitch; } void CommandBufferBuilder::CopyTextureToBuffer(TextureBase* texture, uint32_t x, uint32_t y, uint32_t z, uint32_t width, uint32_t height, uint32_t depth, uint32_t level, BufferBase* buffer, uint32_t bufferOffset, uint32_t rowPitch) { if (rowPitch == 0) { rowPitch = ComputeDefaultRowPitch(texture, width); } CopyTextureToBufferCmd* copy = mAllocator.Allocate(Command::CopyTextureToBuffer); new (copy) CopyTextureToBufferCmd; copy->source.texture = texture; copy->source.x = x; copy->source.y = y; copy->source.z = z; copy->source.width = width; copy->source.height = height; copy->source.depth = depth; copy->source.level = level; copy->destination.buffer = buffer; copy->destination.offset = bufferOffset; copy->rowPitch = rowPitch; } void CommandBufferBuilder::Dispatch(uint32_t x, uint32_t y, uint32_t z) { DispatchCmd* dispatch = mAllocator.Allocate(Command::Dispatch); new (dispatch) DispatchCmd; dispatch->x = x; dispatch->y = y; dispatch->z = z; } void CommandBufferBuilder::DrawArrays(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) { DrawArraysCmd* draw = mAllocator.Allocate(Command::DrawArrays); new (draw) DrawArraysCmd; draw->vertexCount = vertexCount; draw->instanceCount = instanceCount; draw->firstVertex = firstVertex; draw->firstInstance = firstInstance; } void CommandBufferBuilder::DrawElements(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, uint32_t firstInstance) { DrawElementsCmd* draw = mAllocator.Allocate(Command::DrawElements); new (draw) DrawElementsCmd; draw->indexCount = indexCount; draw->instanceCount = instanceCount; draw->firstIndex = firstIndex; draw->firstInstance = firstInstance; } void CommandBufferBuilder::EndComputePass() { mAllocator.Allocate(Command::EndComputePass); } void CommandBufferBuilder::EndRenderPass() { mAllocator.Allocate(Command::EndRenderPass); } void CommandBufferBuilder::SetComputePipeline(ComputePipelineBase* pipeline) { SetComputePipelineCmd* cmd = mAllocator.Allocate(Command::SetComputePipeline); new (cmd) SetComputePipelineCmd; cmd->pipeline = pipeline; } void CommandBufferBuilder::SetRenderPipeline(RenderPipelineBase* pipeline) { SetRenderPipelineCmd* cmd = mAllocator.Allocate(Command::SetRenderPipeline); new (cmd) SetRenderPipelineCmd; cmd->pipeline = pipeline; } void CommandBufferBuilder::SetPushConstants(dawn::ShaderStageBit stages, uint32_t offset, uint32_t count, const void* data) { // TODO(cwallez@chromium.org): check for overflows if (offset + count > kMaxPushConstants) { HandleError("Setting too many push constants"); return; } SetPushConstantsCmd* cmd = mAllocator.Allocate(Command::SetPushConstants); new (cmd) SetPushConstantsCmd; cmd->stages = stages; cmd->offset = offset; cmd->count = count; uint32_t* values = mAllocator.AllocateData(count); memcpy(values, data, count * sizeof(uint32_t)); } void CommandBufferBuilder::SetStencilReference(uint32_t reference) { SetStencilReferenceCmd* cmd = mAllocator.Allocate(Command::SetStencilReference); new (cmd) SetStencilReferenceCmd; cmd->reference = reference; } void CommandBufferBuilder::SetBlendColor(float r, float g, float b, float a) { SetBlendColorCmd* cmd = mAllocator.Allocate(Command::SetBlendColor); new (cmd) SetBlendColorCmd; cmd->r = r; cmd->g = g; cmd->b = b; cmd->a = a; } void CommandBufferBuilder::SetScissorRect(uint32_t x, uint32_t y, uint32_t width, uint32_t height) { SetScissorRectCmd* cmd = mAllocator.Allocate(Command::SetScissorRect); new (cmd) SetScissorRectCmd; cmd->x = x; cmd->y = y; cmd->width = width; cmd->height = height; } void CommandBufferBuilder::SetBindGroup(uint32_t groupIndex, BindGroupBase* group) { if (groupIndex >= kMaxBindGroups) { HandleError("Setting bind group over the max"); return; } SetBindGroupCmd* cmd = mAllocator.Allocate(Command::SetBindGroup); new (cmd) SetBindGroupCmd; cmd->index = groupIndex; cmd->group = group; } void CommandBufferBuilder::SetIndexBuffer(BufferBase* buffer, uint32_t offset) { // TODO(kainino@chromium.org): validation SetIndexBufferCmd* cmd = mAllocator.Allocate(Command::SetIndexBuffer); new (cmd) SetIndexBufferCmd; cmd->buffer = buffer; cmd->offset = offset; } void CommandBufferBuilder::SetVertexBuffers(uint32_t startSlot, uint32_t count, BufferBase* const* buffers, uint32_t const* offsets) { // TODO(kainino@chromium.org): validation SetVertexBuffersCmd* cmd = mAllocator.Allocate(Command::SetVertexBuffers); new (cmd) SetVertexBuffersCmd; cmd->startSlot = startSlot; cmd->count = count; Ref* cmdBuffers = mAllocator.AllocateData>(count); for (size_t i = 0; i < count; ++i) { new (&cmdBuffers[i]) Ref(buffers[i]); } uint32_t* cmdOffsets = mAllocator.AllocateData(count); memcpy(cmdOffsets, offsets, count * sizeof(uint32_t)); } } // namespace backend