// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BACKEND_SHADERMODULE_H_ #define BACKEND_SHADERMODULE_H_ #include "backend/Builder.h" #include "backend/Forward.h" #include "backend/RefCounted.h" #include "common/Constants.h" #include "dawn/dawncpp.h" #include #include #include namespace spirv_cross { class Compiler; } namespace backend { class ShaderModuleBase : public RefCounted { public: ShaderModuleBase(ShaderModuleBuilder* builder); DeviceBase* GetDevice() const; void ExtractSpirvInfo(const spirv_cross::Compiler& compiler); struct PushConstantInfo { std::bitset mask; std::array names; std::array sizes; std::array types; }; struct BindingInfo { // The SPIRV ID of the resource. uint32_t id; uint32_t base_type_id; dawn::BindingType type; bool used = false; }; using ModuleBindingInfo = std::array, kMaxBindGroups>; const PushConstantInfo& GetPushConstants() const; const ModuleBindingInfo& GetBindingInfo() const; const std::bitset& GetUsedVertexAttributes() const; dawn::ShaderStage GetExecutionModel() const; bool IsCompatibleWithPipelineLayout(const PipelineLayoutBase* layout); private: bool IsCompatibleWithBindGroupLayout(size_t group, const BindGroupLayoutBase* layout); DeviceBase* mDevice; PushConstantInfo mPushConstants = {}; ModuleBindingInfo mBindingInfo; std::bitset mUsedVertexAttributes; dawn::ShaderStage mExecutionModel; }; class ShaderModuleBuilder : public Builder { public: ShaderModuleBuilder(DeviceBase* device); std::vector AcquireSpirv(); // Dawn API void SetSource(uint32_t codeSize, const uint32_t* code); private: friend class ShaderModuleBase; ShaderModuleBase* GetResultImpl() override; std::vector mSpirv; }; } // namespace backend #endif // BACKEND_SHADERMODULE_H_