#version 310 es uvec3 tint_div(uint lhs, uvec3 rhs) { uvec3 l = uvec3(lhs); return (l / mix(rhs, uvec3(1u), equal(rhs, uvec3(0u)))); } void f() { uint a = 4u; uvec3 b = uvec3(1u, 2u, 3u); uvec3 r = tint_div(a, b); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { f(); return; }