#include using namespace metal; uint3 tint_div(uint3 lhs, uint3 rhs) { return (lhs / select(rhs, uint3(1u), (rhs == uint3(0u)))); } kernel void f() { uint3 const a = uint3(1u, 2u, 3u); uint3 const b = uint3(4u, 5u, 6u); uint3 const r = tint_div(a, b); return; }