cbuffer cbuffer_data : register(b0, space0) { uint4 data[2]; }; matrix tint_symbol_2(uint4 buffer[2], uint offset) { const uint scalar_offset = ((offset + 0u)) / 4; uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4]; const uint scalar_offset_1 = ((offset + 4u)) / 4; uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4]; const uint scalar_offset_2 = ((offset + 8u)) / 4; uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4]; return matrix(vector(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16)))); } void main() { uint2 ubo_load_3 = data[1].xy; vector ubo_load_3_xz = vector(f16tof32(ubo_load_3 & 0xFFFF)); float16_t ubo_load_3_y = f16tof32(ubo_load_3[0] >> 16); const vector x = mul(vector(ubo_load_3_xz[0], ubo_load_3_y, ubo_load_3_xz[1]), tint_symbol_2(data, 0u)); return; }