#version 310 es #extension GL_AMD_gpu_shader_half_float : require layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } void f() { float16_t v[4] = float16_t[4](0.0hf, 0.0hf, 0.0hf, 0.0hf); }